The Impact of E-Sports Integration on Student Engagement and Academic Performance Among College Students
DOI:
https://doi.org/10.5281/zenodo.18891714Keywords:
E-Sports Integration, Student Engagement, Academic Performance, College Students, Digital Gaming, Higher EducationAbstract
This quantitative study examined the impact of e-sports integration on student engagement and academic performance among 300 college students in Pangasinan, Philippines. Using an online self-report survey, the study measured the level of e-sports integration (frequency, time spent, and competitive involvement), the dimensions of student engagement (behavioral, emotional, and cognitive), and academic performance through self-reported Grade Point Average (GPA). Descriptive statistics and Pearson correlation analyses were employed to determine the levels and relationships among these variables. Findings revealed that college students exhibited a moderate level of e-sports integration and moderate to high levels of engagement. However, statistical results indicated significant negative correlations between e-sports integration and both student engagement and academic performance. Students who reported higher involvement in e-sports tended to have lower engagement in academic activities and reduced GPA scores. These results suggest that while e-sports can foster social connection and recreation, excessive participation may negatively influence academic focus and performance. The study recommends institutional programs on responsible gaming, time management, and academic prioritization to help students balance recreational and academic activities. Further research is encouraged to explore longitudinal effects and potential educational applications of e-sports in enhancing learning engagement.
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